Who should attend this ActionScript course?
This course is intended for the
intermediate to advanced Adobe Flash animator who wants to learn ActionScript programming to
add more complex interactivity to their movies than simple navigation.
How long is
this ActionScript course?
2 Days
What are the benefits of attending this
ActionScript?
You'll learn to plan your Flash movies to make the process efficient and
to allow code to be reused in multiple places. You will learn how to control visual objects and how
to use and write functions, as well as how to use build-in classes to manage colour, sound and
data.
What are the prerequisites?
Familiarity with Mac or Windows operating system
and some previous experience of Adobe Flash is recommended.
Included in this
course:
- Course book
- Lunch
- 3 Months post training
support
- Certificate of attendence
Course Outline
Introducing the Course
- Understanding the course
format
- Reviewing the course objectives and prerequisites
- Looking at the
course outline
Controling Visual Objects with Actionscript
- Using the Actions and Help panels
- Declaring variables and their data types
- Using the trace() function
- Using code hinting
- Assigning instance
names and using them to assign runtime property values
- Using the with operator
- Introducing core properties of visual built-in classes: MovieClip, Button, and TextField
- Controlling Button and MovieClip position and visual state
- Controlling
TextField content
- Introducing core properties of nonvisual built-in classes: Math
- Understanding data type conversion
Using and Writing Functions
- Working with Flash Player global functions
- Converting values returned from
functions and assigning them for display
- Writing user defined functions
- Returning, or not returning, data from a function
- Understanding variable
scope
- Adding code within a MovieClip
- symbol’s own timeline
- Introducing the this operator
- Understanding object methods
- Introducing core methods of visual built-in classes: MovieClip and TextField
- Controlling the MovieClip playhead within its timeline
- Loading external MovieClip
content
- Understanding cross-domain security issues
- Exporting and
attaching MovieClip symbol instances at runtime
- Writing and using user defined
functions to create visual content
- Understanding depth
- Dynamically
referring to instance names and property names at runtime
Understanding and
Handling Events
- Understanding event driven programming
- Working
with event handler syntax
- Moving from symbol-based to timeline-based event
handling
- Introducing core events of visual built-in classes: Button, MovieClip, and
TextField
- Controlling the playhead within an event handler
- Understanding
the this keyword inside an event handler
- Creating rollover effects
- Responding to TextField focus events
Managing Colour, Sound and Data with
Built-in Classes
- Understanding complex (aggregate) variables
- Working with Arrays
- Using Sound objects
Animating with
ActionScript
- Dragging and dropping a MovieClip object
- Testing for
collision between MovieClip objects
- Testing and responding to position at runtime
View Full Course Outline