Who should attend the Adobe Flash Actionscript Introduction course?
The course teaches fundamental programming techniques. The course covers core
concepts including instance names, variables, functions, properties, and methods; then proceeds
through conditions, loops, event handling, and animating with ActionScript. It also covers the
concepts of all Flash applications, Object-Oriented, event –driven programming.
How
long is the Flash Actionscript Training course?
2 Days
What are
the benefits of attending the Flash Actionscript training course?
After
completing this Adobe Flash Actionscript course, you will learn best practice when building more
advanced Flash movies and applications. You will also gain an understanding of the different ways to
approach the building of a project making better use of dynamically created movie clips and other
object instances.
What are the prerequisites?
Attendees on this
course should be fully conversant with the topics covered in our Introduction to Adobe Flash
course. Any experience of programming will be of help, but is not essential.
Course Outline
Introduction to Flash CS3 Actionscript 3.0
- Setting up the Actions Area
- Setting up an ActionScript
Template
Flash CS3 Actionscript Basics
- What is ActionScript 3.0
- How does ActionScript 3.0
differ from ActioScript 2.0
- Object Oriented Theory
- Learn about Methods Properties and Events
- Classes , Packages and
API
- Understanding Flash 3.0 API
- Variables and Data types
- Understanding variable
scope
Functions and Events
- What is a
function?
- Writing functions
- Calling functions and
passing arguments
- Dealing with Events
- The addEventListener ( )
method
- What different event types are there?
- Detecting Mouse events
- Detecting Keyboard events
- Detecting TextField events
- The Button
Class
- Simple Button Class
- Creating a Complex Button pop up Menu
- Creating a Complex Button Animated pop up Menu
General ActionScript
Statements
- Using Conditional Operators
- Using Conditional
statements
- Creating Continuous Actions
Creating
Animation with Code
- Using the Event.ENTER_FRAME
- Create a Continuous Action
- Stopping a Continuous Action
- Using a
Timer Class
- Demonstration of Timer Events
External Communication
- Linking to a Web Site
- Flash Player Security
- Working with Emails
- Loading an External Flash Movies
- The Loader
Class
- The LoaderInfo Class
- Managing Multiple Flash
movies
- Creating an Image Album
- Loading External Video
- Controlling a Video
- Creating Pre-Loaders
Controlling Display
- Display Lists and Display Objects
- Transforming Colour
- Advanced Colour Transformation
- Creating and
Applying Filter Effects
- Creating Drag-and-Drop Interactivity
Controlling Sound
- Playing Sounds
- Importing a Sound
file
- Load and Play an External Sounds
- Controlling Sounds
Creating Dynamic Effects with Classes
- Importing packages
- fl.transitions package
- fl.transitions.easing package
- Using the
TransitionManager
View Full Course Outline